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Level & mechanic
design projects

My journey thus far has been one filled with both peril and triumph. From the humble beginnings in my village, I've traversed treacherous forests, battled fearsome beasts, and unraveled ancient mysteries. With my trusty blade and unwavering determination, I've faced challenges head-on, driven by the desire to uncover the truth and bring balance to our world. Join me as we continue this epic quest together, for the greatest adventures are yet to come!

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RoboRail

05/2024 - 08/2024

Game Design Capstone

During the last four months of our course, we were assembled into teams and tasked with taking a game idea from start to finish - from the ideation and brainstorming phase to publishing the game on platforms of our choice.

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SS Proteus

04/2024

Project and Portfolio IV

With all that we learnt prior, we were tasked with something unique - make a level with various ways to complete the main objective. The catch? Encourage players to explore. All this in a level that's outside the box within a box!

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Tournamental

12/2023

Project and Portfolio III

As part of the class, we had to not only design and develop a new feature of our own for an already existing game, but also implement another game designers feature into the game as well.

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Mayan Pyramid

12/2023

Level Design II

Having learnt the basics of level design in the precursor class (Level Design I), we now had to not only design and blockmesh a level but do so keeping a main mechanic in mind and implementing it

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The Ancient Temple Ruins

08/2023 - 09/2023

Level Design I & Project and Portfolio II

In order to learn the basics of level design, we were tasked with designing and blockmeshing a level from scratch. During this process, we were taught on the process of designing our levels.

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Volcano Temple

07/2023 - 08/2023

Personal Practice

With the aim of wanting to further solidify some of my basic understandings of the level design process, I designed and blockmeshed a level from a map. While it started as a basic blockmesh level, I later on added more detail to it such as various mechanics to add more meaning to the level.

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Contact Me

Interested in working with me? Want to hire me? Reach out now via email or LinkedIn:

mohangoel0924@gmail.com

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