STEEL REQUIEM
ROLE: GAMEPLAY SYSTEMS DESIGNER
STATUS: PROTOTYPE (IN DEVELOPMENT)
Steel Requiem is a systems-driven survival prototype set within a constrained train environment overseen by an android conductor. The project explores how interconnected gameplay systems such as resource collection, modular building, and player mobility can shape pacing, strategic decision-making, and long-term engagement.
Designed and implemented independently in Unreal Engine, the prototype focuses on creating emergent survival tension through systemic progression and spatial limitation.
DESIGN FOCUS
Key design priorities included:
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Developing modular gameplay systems that influence survival pacing.
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Structuring player decisions through resource scarcity and mobility constraints.
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Integrating construction mechanics to enable strategic environmental interaction.
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Encouraging exploration within a continuously evolving train-based playspace.
RESPONSIBILITIES
My contributions included:
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Independently designed core survival gameplay systems and interaction loops.
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Implemented inventory, resource collection, and building mechanics using Blueprint architecture.
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Structured systemic progression to support player-driven strategy.
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Iterated on gameplay pacing through structured testing and refinement.
SYSTEMS DESIGN APPROACH
Steel Requiem was conceptualized around the idea that survival tension can emerge from the interaction between environmental limitation and systemic player agency. The train setting introduces spatial constraints that require players to constantly evaluate positioning, risk, and long-term planning.
Gameplay systems were intentionally designed to interlock, ensuring that actions such as exploration, construction, and resource utilization contribute to a cohesive progression loop. This approach supports emergent gameplay scenarios while maintaining clarity of player objectives.
DESIGN CHALLENGES
Balancing systemic depth with player readability was a primary design challenge. Early iterations introduced multiple interconnected mechanics that risked overwhelming players during initial encounters.
Through iterative adjustments to resource availability, construction pacing, and interaction feedback, the gameplay experience evolved toward a more intuitive rhythm while preserving strategic complexity.
DESIGN ITERATION & KEY LEARNINGS
Developing Steel Requiem reinforced the importance of aligning spatial design with systemic gameplay mechanics to create meaningful survival experiences. Refining environmental feedback and interaction clarity significantly improved player confidence and decision quality.
Research on narrative mechanics highlights how gameplay systems can communicate thematic meaning through player interaction rather than relying solely on scripted storytelling (Kocher & Rausch, 2021; Larsen & Schoenau-Fog, 2016). In developing Steel Requiem, iterative prototyping led to the integration of survival mechanics such as resource management, environmental construction, and proximity-based interaction, which were deliberately organized to reinforce thematic exploration of isolation and evolving human connection (Larsen & Schoenau-Fog, 2016). [RK1] Additionally, research on mechanic-driven emotional pacing informed the further development of progression systems that encourage reflective engagement and emergent narrative interpretation (Collis, 2020).
This process is ongoing, with current iterations focused on further aligning system interactions with thematic intent, ensuring that each mechanic contributes meaningfully to both gameplay clarity and narrative expression.






