FEATURED PROJECTS
Selected work demonstrating gameplay systems design, level design, and technical implementation within Unreal Engine
Additional details on my design experience and development background are outlined below.
EXPERIENCE & DEVELOPMENT
My interest in game design began with early experiences playing titles such as Prince of Persia and the God of War series. Since then, I have focused on developing gameplay systems, level design skills, and technically implemented mechanics through academic and independent projects.
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My experience includes academic game productions, collaborative team projects, and independently developed gameplay prototypes focused on systems and level design implementation.
MY EDUCATION
MSc, Game Design
Full Sail University

Graduation: March 2026
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Designed modular gameplay systems and survival progression mechanics in Unreal Engine 5
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Prototyped interactive environments and player-driven decision loops using Blueprint scripting
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Conducted thesis research on multidisciplinary production and systems-driven storytelling
BSc, Game Design
Full Sail University

Graduation: September 2024
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Designed traversal flow, encounter pacing, and environmental guidance within narrative-driven levels
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Developed gameplay mechanics supporting exploration and spatial decision-making
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Iterated on player readability, feedback systems, and moment-to-moment gameplay clarity
BCA, Game Development
CMR University

Graduation: September 2019
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Built foundational programming knowledge for game systems and interactive applications
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Explored core engine workflows, scripting logic, and technical implementation of mechanics
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Developed early prototypes integrating design intent with technical execution
MY EXPERIENCE
PlayShifu - Game Design Ops Engineer
May 2021 - October 2021

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Designed and iterated on interactive gameplay elements and progression flow for the Plugo Farm mobile learning experience
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Collaborated with cross-disciplinary teams to refine player guidance, usability, and moment-to-moment gameplay clarity
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Supported prototyping and implementation of gameplay mechanics through testing, feedback integration, and iteration
Anthill Venture
Intern
July 2020 - October 2020
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Analyzed early-stage gaming and interactive media startups to assess product direction, market positioning, and player value propositions
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Conducted research on industry trends and gameplay-driven product concepts to support investment evaluation discussions
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Developed structured insights on production feasibility, audience targeting, and long-term experience potential
Mindist Media
Post Production Coordinator
Nov 2019 - June 2020
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Coordinated delivery schedules and workflow alignment across creative and technical teams for digital media projects
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Supported structured production pipelines by tracking progress, facilitating communication, and resolving coordination bottlenecks
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Gained practical experience in iterative content review cycles, feedback integration, and cross-disciplinary collaboration
Sostronk
Development Intern
Sept 2018 - March 2019
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Assisted in implementing gameplay features and supporting interactive system integration within the development environment
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Contributed to debugging, testing, and iterative refinement of in-progress game functionality
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Gained practical exposure to structured development workflows and technical execution of design concepts
CORE DESIGN & DEVELOPMENT SKILLS
Gameplay System Design
Technical Implementation
Production & Collaboration
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Cross-disciplinary Communication
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Playtesting
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Feedback Integration
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Design Documentation
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Task Ownership
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Milestone Alignment
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Unreal Engine Blueprint
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Gameplay Prototyping
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Systems Integration
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UI Logic
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Debugging & Iteration
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Gameplay Scripting
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Gameplay Mechanics
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Player Progression
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Encounter Pacing
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Player Guidance
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Systems-Driven Storytelling
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Interaction Design
Tools I Work With
Unreal Engine
Unity
C#
Google Workspace
Microsoft Office
Perforce
JIRA
Confluence



