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Mohan Goel

Game Designer

I design gameplay systems, levels, and player-focused experiences that blend technical implementation with strong design intent.

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Works

FEATURED PROJECTS

Selected work demonstrating gameplay systems design, level design, and technical implementation within Unreal Engine

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Steel Requiem

  • Designed modular resource collection, building, and progression systems shaping survival pacing

  • Implemented core gameplay mechanics using Unreal Engine Blueprint scripting

  • Developed a train-based gameplay environment focused on exploration and strategic decision-making

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SS Proteus

  • Designed traversal flow and environmental interactions within a narrative sci-fi level

  • Developed gameplay mechanics supporting exploration and spatial decision-making

  • Focused on player guidance, pacing, and encounter readability

Tournamental

  • Designed competitive gameplay mechanics centered on timing and spatial strategy

  • Prototyped core systems and interaction loops to explore player skill expression

  • Focused on iterative design testing and gameplay clarity

Additional details on my design experience and development background are outlined below.

EXPERIENCE & DEVELOPMENT

My interest in game design began with early experiences playing titles such as Prince of Persia and the God of War series. Since then, I have focused on developing gameplay systems, level design skills, and technically implemented mechanics through academic and independent projects.

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My experience includes academic game productions, collaborative team projects, and independently developed gameplay prototypes focused on systems and level design implementation.

MY EDUCATION

MSc, Game Design

Full Sail University

Graduation: March 2026

  • Designed modular gameplay systems and survival progression mechanics in Unreal Engine 5

  • Prototyped interactive environments and player-driven decision loops using Blueprint scripting

  • Conducted thesis research on multidisciplinary production and systems-driven storytelling

BSc, Game Design

Full Sail University

Graduation: September 2024

  • Designed traversal flow, encounter pacing, and environmental guidance within narrative-driven levels

  • Developed gameplay mechanics supporting exploration and spatial decision-making

  • Iterated on player readability, feedback systems, and moment-to-moment gameplay clarity

BCA, Game Development

CMR University

Graduation: September 2019

  • Built foundational programming knowledge for game systems and interactive applications

  • Explored core engine workflows, scripting logic, and technical implementation of mechanics

  • Developed early prototypes integrating design intent with technical execution

MY EXPERIENCE

PlayShifu - Game Design Ops Engineer

May 2021 - October 2021

  • Designed and iterated on interactive gameplay elements and progression flow for the Plugo Farm mobile learning experience

  • Collaborated with cross-disciplinary teams to refine player guidance, usability, and moment-to-moment gameplay clarity

  • Supported prototyping and implementation of gameplay mechanics through testing, feedback integration, and iteration

Anthill Venture

Intern

July 2020 - October 2020

  • Analyzed early-stage gaming and interactive media startups to assess product direction, market positioning, and player value propositions

  • Conducted research on industry trends and gameplay-driven product concepts to support investment evaluation discussions

  • Developed structured insights on production feasibility, audience targeting, and long-term experience potential

Mindist Media

Post Production Coordinator

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Nov 2019 - June 2020

  • Coordinated delivery schedules and workflow alignment across creative and technical teams for digital media projects

  • Supported structured production pipelines by tracking progress, facilitating communication, and resolving coordination bottlenecks

  • Gained practical experience in iterative content review cycles, feedback integration, and cross-disciplinary collaboration

Sostronk

Development Intern

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Sept 2018 - March 2019

  • Assisted in implementing gameplay features and supporting interactive system integration within the development environment

  • Contributed to debugging, testing, and iterative refinement of in-progress game functionality

  • Gained practical exposure to structured development workflows and technical execution of design concepts

CORE DESIGN & DEVELOPMENT SKILLS

Gameplay System Design

Technical Implementation

Production & Collaboration

  • Cross-disciplinary Communication

  • Playtesting

  • Feedback Integration

  • Design Documentation

  • Task Ownership

  • Milestone Alignment

  • Unreal Engine Blueprint

  • Gameplay Prototyping

  • Systems Integration

  • UI Logic

  • Debugging & Iteration

  • Gameplay Scripting

  • Gameplay Mechanics

  • Player Progression

  • Encounter Pacing

  • Player Guidance

  • Systems-Driven Storytelling

  • Interaction Design

Tools I Work With

Unreal Engine

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Unity

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C#

Google Workspace

Microsoft Office

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Perforce

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JIRA

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Confluence

About

Contact Me

Interested in working with me? Want to hire me? Reach out now via email or LinkedIn:

  • LinkedIn
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