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projects

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Steel Requiem

  • Designed modular resource collection, building, and progression systems shaping survival pacing

  • Implemented core gameplay mechanics using Unreal Engine Blueprint scripting

  • Developed a train-based gameplay environment focused on exploration and strategic decision-making

SS Proteus

  • Designed traversal flow and environmental interactions within a narrative sci-fi level

  • Developed gameplay mechanics supporting exploration and spatial decision-making

  • Focused on player guidance, pacing, and encounter readability

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Tournamental

  • Designed competitive gameplay mechanics centered on timing and spatial strategy

  • Prototyped core systems and interaction loops to explore player skill expression

  • Focused on iterative design testing and gameplay clarity

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RoboRail

  • Early survival systems prototype

  • Fixed-placement building interaction exploration

  • Player pacing within constrained train spaces

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Ancient Temple

  • Foundational blockmesh level design workflow

  • Encounter spacing and progression structuring

  • Compact exploration space navigation

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Mayan Pyramid

  • Vertical traversal and spatial navigation study

  • Landmark-driven environmental readability

  • Large-scale architectural level composition

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PlayShifu

  • Gameplay implementation coordination in production

  • Level content support on released mobile titles

  • Cross-discipline collaboration within development teams

Contact Me

Interested in working with me? Want to hire me? Reach out now via email or LinkedIn:

  • LinkedIn
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