FEATURED PROJECTS
Selected work demonstrating gameplay systems design, level design, and technical implementation within Unreal Engine
Additional details on my design experience and development background are outlined below.
EXPERIENCE & DEVELOPMENT
My interest in game design began with early experiences playing titles such as Prince of Persia and the God of War series. Since then, I have focused on developing gameplay systems, level design skills, and technically implemented mechanics through academic and independent projects.
My experience includes academic game productions, collaborative team projects, and independently developed gameplay prototypes focused on systems and level design implementation.
MY EDUCATION
MSc, Game Design
Full Sail University

Graduation: March 2026
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Designed modular gameplay systems and survival progression mechanics in Unreal Engine 5
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Prototyped interactive environments and player-driven decision loops using Blueprint scripting
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Conducted thesis research on multidisciplinary production and systems-driven storytelling
BSc, Game Design
Full Sail University

Graduation: September 2024
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Designed traversal flow, encounter pacing, and environmental guidance within narrative-driven levels
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Developed gameplay mechanics supporting exploration and spatial decision-making
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Iterated on player readability, feedback systems, and moment-to-moment gameplay clarity
BCA, Game Development
CMR University

Graduation: September 2019
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Built foundational programming knowledge for game systems and interactive applications
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Explored core engine workflows, scripting logic, and technical implementation of mechanics
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Developed early prototypes integrating design intent with technical execution
MY EXPERIENCE
PlayShifu - Game Design Ops Engineer
May 2021 - October 2021

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Designed and iterated on interactive gameplay elements and progression flow for the Plugo Farm mobile learning experience
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Collaborated with cross-disciplinary teams to refine player guidance, usability, and moment-to-moment gameplay clarity
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Supported prototyping and implementation of gameplay mechanics through testing, feedback integration, and iteration
Anthill Venture
Intern
July 2020 - October 2020
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Analyzed early-stage gaming and interactive media startups to assess product direction, market positioning, and player value propositions
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Conducted research on industry trends and gameplay-driven product concepts to support investment evaluation discussions
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Developed structured insights on production feasibility, audience targeting, and long-term experience potential
Mindist Media
Post Production Coordinator
Nov 2019 - June 2020
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Coordinated delivery schedules and workflow alignment across creative and technical teams for digital media projects
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Supported structured production pipelines by tracking progress, facilitating communication, and resolving coordination bottlenecks
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Gained practical experience in iterative content review cycles, feedback integration, and cross-disciplinary collaboration
Sostronk
Development Intern
Sept 2018 - March 2019
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Assisted in implementing gameplay features and supporting interactive system integration within the development environment
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Contributed to debugging, testing, and iterative refinement of in-progress game functionality
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Gained practical exposure to structured development workflows and technical execution of design concepts
CORE DESIGN & DEVELOPMENT SKILLS
Gameplay System Design
Technical Implementation
Production & Collaboration
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Cross-disciplinary Communication
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Playtesting
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Feedback Integration
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Design Documentation
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Task Ownership
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Milestone Alignment
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Unreal Engine Blueprint
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Gameplay Prototyping
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Systems Integration
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UI Logic
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Debugging & Iteration
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Gameplay Scripting
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Gameplay Mechanics
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Player Progression
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Encounter Pacing
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Player Guidance
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Systems-Driven Storytelling
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Interaction Design
Tools I Work With
Unreal Engine
Unity
C#
Google Workspace
Microsoft Office
Perforce
JIRA
Confluence



