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Mohan Goel

Game Designer

I design gameplay systems, levels, and player-focused experiences that blend technical implementation with strong design intent.

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Works

FEATURED PROJECTS

Selected work demonstrating gameplay systems design, level design, and technical implementation within Unreal Engine

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Steel Requiem

  • Designed modular resource collection, building, and progression systems shaping survival pacing

  • Implemented core gameplay mechanics using Unreal Engine Blueprint scripting

  • Developed a train-based gameplay environment focused on exploration and strategic decision-making

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SS Proteus

  • Designed traversal flow and environmental interactions within a narrative sci-fi level

  • Developed gameplay mechanics supporting exploration and spatial decision-making

  • Focused on player guidance, pacing, and encounter readability

Tournamental

  • Designed competitive gameplay mechanics centered on timing and spatial strategy

  • Prototyped core systems and interaction loops to explore player skill expression

  • Focused on iterative design testing and gameplay clarity

Additional details on my design experience and development background are outlined below.

EXPERIENCE & DEVELOPMENT

My interest in game design began with early experiences playing titles such as Prince of Persia and the God of War series. Since then, I have focused on developing gameplay systems, level design skills, and technically implemented mechanics through academic and independent projects.

My experience includes academic game productions, collaborative team projects, and independently developed gameplay prototypes focused on systems and level design implementation.

MY EDUCATION

MSc, Game Design

Full Sail University

Graduation: March 2026

  • Designed modular gameplay systems and survival progression mechanics in Unreal Engine 5

  • Prototyped interactive environments and player-driven decision loops using Blueprint scripting

  • Conducted thesis research on multidisciplinary production and systems-driven storytelling

BSc, Game Design

Full Sail University

Graduation: September 2024

  • Designed traversal flow, encounter pacing, and environmental guidance within narrative-driven levels

  • Developed gameplay mechanics supporting exploration and spatial decision-making

  • Iterated on player readability, feedback systems, and moment-to-moment gameplay clarity

BCA, Game Development

CMR University

Graduation: September 2019

  • Built foundational programming knowledge for game systems and interactive applications

  • Explored core engine workflows, scripting logic, and technical implementation of mechanics

  • Developed early prototypes integrating design intent with technical execution

MY EXPERIENCE

PlayShifu - Game Design Ops Engineer

May 2021 - October 2021

  • Designed and iterated on interactive gameplay elements and progression flow for the Plugo Farm mobile learning experience

  • Collaborated with cross-disciplinary teams to refine player guidance, usability, and moment-to-moment gameplay clarity

  • Supported prototyping and implementation of gameplay mechanics through testing, feedback integration, and iteration

Anthill Venture

Intern

July 2020 - October 2020

  • Analyzed early-stage gaming and interactive media startups to assess product direction, market positioning, and player value propositions

  • Conducted research on industry trends and gameplay-driven product concepts to support investment evaluation discussions

  • Developed structured insights on production feasibility, audience targeting, and long-term experience potential

Mindist Media

Post Production Coordinator

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Nov 2019 - June 2020

  • Coordinated delivery schedules and workflow alignment across creative and technical teams for digital media projects

  • Supported structured production pipelines by tracking progress, facilitating communication, and resolving coordination bottlenecks

  • Gained practical experience in iterative content review cycles, feedback integration, and cross-disciplinary collaboration

Sostronk

Development Intern

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Sept 2018 - March 2019

  • Assisted in implementing gameplay features and supporting interactive system integration within the development environment

  • Contributed to debugging, testing, and iterative refinement of in-progress game functionality

  • Gained practical exposure to structured development workflows and technical execution of design concepts

CORE DESIGN & DEVELOPMENT SKILLS

Gameplay System Design

Technical Implementation

Production & Collaboration

  • Cross-disciplinary Communication

  • Playtesting

  • Feedback Integration

  • Design Documentation

  • Task Ownership

  • Milestone Alignment

  • Unreal Engine Blueprint

  • Gameplay Prototyping

  • Systems Integration

  • UI Logic

  • Debugging & Iteration

  • Gameplay Scripting

  • Gameplay Mechanics

  • Player Progression

  • Encounter Pacing

  • Player Guidance

  • Systems-Driven Storytelling

  • Interaction Design

Tools I Work With

Unreal Engine

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Unity

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C#

Google Workspace

Microsoft Office

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Perforce

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JIRA

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Confluence

About

Contact Me

Interested in working with me? Want to hire me? Reach out now via email or LinkedIn:

  • LinkedIn
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